Sunday, October 2, 2011

RIFT 1.5 Brings Add-Ons to the Game

RIFT - RIFT 1.5 - Dynamic Fantasy MMORPG: I've been mulling this over for a few days, and I'm still annoyed about it. Ok, most of it, I really don't care about, but just scroll down to the end of the notes. There it is. Add-ons beta. Seriously? Rift has always been a WoW-clone as far as gameplay is concerned, has always been a leveling grind followed by a gear grind, with overly simplistic crafting on the side, but at least up until now, it hasn't been saturated with add-ons. Inevitably, once add-ons are allowed, a change happens. The hardcore elite equip themselves with every add-on possible so that their group can raid as efficiently as possible and go home with the loot as quickly as possible. People who don't use the add-ons can't function at nearly the level that the add-on folks can, so the non-add-on folks are eventually no longer welcome in raid groups. Eventually, the add-on usage is so prevalent in the game, that there is virtually no one (especially at endgame) who isn't using add-ons. At that point, the game is a completely different game than it would be without any add-ons. And then the developers have to go forward under the assumption that everyone is using add-ons, and design the game around add-on usage. At that point, the game has gone from "add-ons allowed," to "add-ons required." And it pisses me off.

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